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- During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Bullseye generates X missile results.
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- During a magic action or Magic Negation roll, Cantrip generates X magic results.
- During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
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- During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.
- During any other save roll, Counter generates X save results.
- During a melee attack, Counter generates X melee results.
- During a dragon attack, Counter generates X save and X melee results.
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- During any army roll, Create Fireminions generates X magic, maneuver, melee, missile or save results.
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- During a melee or missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.
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- During a maneuver roll, Firewalking generates X maneuver results.
- During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.
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- During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried.
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- During any roll, Fly generates X maneuver or X save results.
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- During a melee or missile attack or a magic action at a terrain, target an opposing army at any terrain. Until the beginning of your next turn, the target army subtracts 4 save and 4 maneuver results from all rolls.
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- During a save roll, Rise from the Ashes generates X save results.
- Whenever a unit with this SAI is killed or buried, roll the unit. If Rise from the Ashes is rolled, the unit is moved to your Reserve Area. If an effect both kills and buries this unit, it may roll once when killed and again when buried. If the first roll is successful, the unit is not buried.
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- During a missile attack, target up to X health-worth of units in the defending army. Roll the targets. If they roll an ID icon, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed.
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- During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
- During a dragon attack, Smite generates X melee results.