- 2
Ash Storm
Fire spell, Any • Castable with cantrip results
Target any terrain. Subtract 1 result from all army rolls at that terrain until the beginning of your next turn.
- 2
Hailstorm
Air spell, Any • Castable with cantrip results
Target any opposing army. Inflict 1 point of damage on the target.
- 3
Flashfire
Fire spell, Firewalkers • Castable from reserves • Castable with cantrip results
Target any army. During any non-maneuver army roll, the target’s owner may re-roll any 1 unit in the target army once, ignoring the previous result. This effect lasts until the beginning of your next turn.
- 3
Resurrect Dead
Elemental spell, Any • Castable from reserves
Target 1 health-worth of units in your DUA that contains the element of magic used to cast this spell. Return the targets to the casting army. Magic of any one element (or Ivory) may be used to resurrect Amazons. Multiple casting of this spell targeting a single unit must all use the same element of magic.
- 3
Summon Dragonkin
Elemental spell, Any
Target 1 health-worth of Dragonkin units in your Summoning Pool that match the element of magic used to cast this spell. The targets join the casting army.
- 4
Fiery Weapon
Fire spell, Any • Castable from reserves
Target any army. Add 2 melee or missile results to any roll the target makes until the beginning of your next turn.
- 4
Wind Walk
Air spell, Any • Castable from reserves
Target any army. Add 4 maneuver results to the target’s rolls until the beginning of your next turn.
- 5
Mirage
Air spell, Firewalkers
Target up to 5 health-worth of units at any terrain. The targets make a save roll. Those that do not generate a save result are moved to their Reserve Area.
- 6
Dancing Lights
Fire spell, Any
Target any opposing army. Subtract 6 melee results from the target’s rolls until the beginning of your next turn.
- 6
Lightning Strike
Air spell, Any
Target any opposing unit. The target makes a save roll. If it does not generate a save result, it is killed. A unit may not be targeted by more than one Lightning Strike per magic action.
- 7
Summon Dragon
Elemental spell, Any
Target any terrain. Summon 1 dragon that contains the element used to cast this spell from any Summoning Pool or terrain to the target terrain. Magic of any one element may be used to summon an Ivory or Ivory Hybrid Dragon from any Summoning Pool to the target terrain.
- 14
Summon White Dragon
Elemental spell, Any
Target any terrain. Summon 1 White Dragon from any Summoning Pool or terrain to the target terrain. Any combination of magic elements may be used to cast this spell.