- 2
Palsy
Death spell, Any • Castable with cantrip results
Target any opposing army. Subtract 1 result from the target’s non-maneuver rolls until the beginning of your next turn.
- 2
Watery Double
Water spell, Any • Castable from reserves • Castable with cantrip results
Target any army. Add 1 save result to the target’s rolls until the beginning of your next turn.
- 3
Resurrect Dead
Elemental spell, Any • Castable from reserves
Target 1 health-worth of units in your DUA that contains the element of magic used to cast this spell. Return the targets to the casting army. Magic of any one element (or Ivory) may be used to resurrect Amazons. Multiple casting of this spell targeting a single unit must all use the same element of magic.
- 3
Summon Dragonkin
Elemental spell, Any
Target 1 health-worth of Dragonkin units in your Summoning Pool that match the element of magic used to cast this spell. The targets join the casting army.
- 3
Swamp Fever
Death spell, Swamp Stalkers
Target up to 3 health-worth of units in an opposing army. Roll the targets. If they roll an ID icon, they are killed. Any units killed by Swamp Fever make a second roll. If they roll an ID icon they are buried.
- 4
Finger of Death
Death spell, Any
Target any opposing unit. Inflict 1 point of damage on the target with no save possible.
- 4
Flash Flood
Water spell, Any
Target any terrain. Reduce that terrain one step unless an opposing army at that terrain generates at least 6 maneuver results. A terrain may never be reduced by more than one step during a player’s turn from the effects of Flash Flood.
- 5
Mire
Water spell, Swamp Stalkers
Target any terrain. Until the beginning of your next turn, any army marching at that terrain must first make a maneuver roll. The marching player then selects health-worth of units up to the maneuver results generated by this first roll. The army uses only those units, and items they carry, for any rolls in the march for both the maneuver step and the action step.
- 6
Soiled Ground
Death spell, Any
Target any terrain. Until the beginning of your next turn, any unit killed at that terrain that goes into the DUA must make a save roll. Those that do not generate a save result are buried.
- 6
Wall of Fog
Water spell, Any
Target any terrain. Subtract 6 missile results from any missile attack targeting an army at that terrain until the beginning of your next turn.
- 7
Summon Dragon
Elemental spell, Any
Target any terrain. Summon 1 dragon that contains the element used to cast this spell from any Summoning Pool or terrain to the target terrain. Magic of any one element may be used to summon an Ivory or Ivory Hybrid Dragon from any Summoning Pool to the target terrain.
- 14
Summon White Dragon
Elemental spell, Any
Target any terrain. Summon 1 White Dragon from any Summoning Pool or terrain to the target terrain. Any combination of magic elements may be used to cast this spell.