Swamp Stalkers

Species
  1. Bullseye

    Applies in: Missile, Dragon attack

    • During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
    • During a dragon attack, Bullseye generates X missile results.
  2. Cantrip

    Applies in: Non-maneuver rolls

    • During a magic action or Magic Negation roll, Cantrip generates X magic results.
    • During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
  3. Coil

    Applies in: Melee, Dragon attack

    • During a melee attack, target one unit in the defending army. The target takes X damage and makes a combination roll, counting save and melee results. Any melee results that the target generates inflict damage on the Coiling unit with no save possible.
    • During a dragon attack, Coil generates X melee results.
  4. Poison

    Applies in: Melee

    • During a melee attack, target X health-worth of units in the defending army. Each targeted unit makes a save roll. Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried.
  5. Rend

    Applies in: Melee, Maneuver, Dragon attack

    • During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.
    • During a maneuver roll, Rend generates X maneuver results.
  6. Smite

    Applies in: Melee, Dragon attack

    • During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
    • During a dragon attack, Smite generates X melee results.
  7. Smother

    Applies in: Melee

    • During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.
  8. Surprise

    Applies in: Melee

    • During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.
  9. Tail

    Applies in: Melee, Dragon attack

    • During a dragon or melee attack, Tail generates 2 melee results. Roll this unit again and apply the new result as well.
  10. Trample

    Applies in: Any roll

    • During any roll, Trample generates X maneuver and X melee results.
  11. Wave

    Applies in: Melee, Maneuver

    • During a melee attack, the defending army subtracts X save results.
    • During a maneuver roll while marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled during a counter-maneuver.