- 2
Ash Storm
Fire spell, Any • Castable with cantrip results
Target any terrain. Subtract 1 result from all army rolls at that terrain until the beginning of your next turn.
- 2
Watery Double
Water spell, Any • Castable from reserves • Castable with cantrip results
Target any army. Add 1 save result to the target’s rolls until the beginning of your next turn.
- 3
Firestorm
Fire spell, Scalders
Target any terrain. Inflict 2 points of damage on each army at that terrain.
- 3
Resurrect Dead
Elemental spell, Any • Castable from reserves
Target 1 health-worth of units in your DUA that contains the element of magic used to cast this spell. Return the targets to the casting army. Magic of any one element (or Ivory) may be used to resurrect Amazons. Multiple casting of this spell targeting a single unit must all use the same element of magic.
- 3
Summon Dragonkin
Elemental spell, Any
Target 1 health-worth of Dragonkin units in your Summoning Pool that match the element of magic used to cast this spell. The targets join the casting army.
- 4
Fiery Weapon
Fire spell, Any • Castable from reserves
Target any army. Add 2 melee or missile results to any roll the target makes until the beginning of your next turn.
- 4
Flash Flood
Water spell, Any
Target any terrain. Reduce that terrain one step unless an opposing army at that terrain generates at least 6 maneuver results. A terrain may never be reduced by more than one step during a player’s turn from the effects of Flash Flood.
- 5
Tidal Wave
Water spell, Scalders
Target any terrain. Each army at that terrain takes 4 points of damage, and makes a combination save and maneuver roll. For this special combination roll, only effects that generate normal save and maneuver results count. The terrain is reduced one step unless an army generates at least 4 maneuver results. A terrain may never be reduced by more than one step during a player’s turn from the effects of Tidal Wave.
- 6
Dancing Lights
Fire spell, Any
Target any opposing army. Subtract 6 melee results from the target’s rolls until the beginning of your next turn.
- 6
Wall of Fog
Water spell, Any
Target any terrain. Subtract 6 missile results from any missile attack targeting an army at that terrain until the beginning of your next turn.
- 7
Summon Dragon
Elemental spell, Any
Target any terrain. Summon 1 dragon that contains the element used to cast this spell from any Summoning Pool or terrain to the target terrain. Magic of any one element may be used to summon an Ivory or Ivory Hybrid Dragon from any Summoning Pool to the target terrain.
- 14
Summon White Dragon
Elemental spell, Any
Target any terrain. Summon 1 White Dragon from any Summoning Pool or terrain to the target terrain. Any combination of magic elements may be used to cast this spell.