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- During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Bullseye generates X missile results.
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- During a magic action or Magic Negation roll, Cantrip generates X magic results.
- During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
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- During a melee or missile attack, this effect is delayed until after the target army rolls for saves. Target up to X health-worth of units in the that army. Re-roll the targeted units, ignoring all previous results.
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- During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.
- During any other save roll, Counter generates X save results.
- During a melee attack, Counter generates X melee results.
- During a dragon attack, Counter generates X save and X melee results.
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- Whenever any magic targets this unit, the army containing this unit, or the terrain this unit occupies, you may roll this unit after all spells are accounted, but before any are resolved. If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, its army, or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI.
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- During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Each unit killed must make another save roll. Those that do not generate a save result on this second roll are buried.
- During a dragon attack, Flaming Arrow generates X missile results.
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- During any roll, Fly generates X maneuver or X save results.
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- During a melee attack, target X health-worth of units in the defending army. Each targeted unit makes a save roll. Those that do not generate a save result are killed and must make another save roll. Those that do not generate a save result on this second roll are buried.
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- During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
- During a dragon attack, Smite generates X melee results.
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- During a melee or missile attack, target up to X health-worth of units in the defending army. The targets make a melee roll. Those that do not generate a melee result are Webbed and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn. Web does nothing during a missile action targeting an opponent’s Reserve Army from a Tower on its eighth face.