- 2
Palsy
Death spell, Any • Castable with cantrip results
Target any opposing army. Subtract 1 result from the target’s non-maneuver rolls until the beginning of your next turn.
- 3
Evil Eye
Death spell, Undead
Target any opposing army. Subtract 2 save results from the target’s rolls until the beginning of your next turn.
- 3
Restless Dead
Death spell, Undead • Castable from reserves • Castable with cantrip results
Target any army. Add 3 maneuver results to the target’s rolls until the beginning of your next turn.
- 3
Resurrect Dead
Elemental spell, Any • Castable from reserves
Target 1 health-worth of units in your DUA that contains the element of magic used to cast this spell. Return the targets to the casting army. Magic of any one element (or Ivory) may be used to resurrect Amazons. Multiple casting of this spell targeting a single unit must all use the same element of magic.
- 3
Summon Dragonkin
Elemental spell, Any
Target 1 health-worth of Dragonkin units in your Summoning Pool that match the element of magic used to cast this spell. The targets join the casting army.
- 4
Finger of Death
Death spell, Any
Target any opposing unit. Inflict 1 point of damage on the target with no save possible.
- 5
Exhume
Death spell, Undead
Target up to 3 health-worth of units in an opposing player’s DUA. The targets make a save roll. If the targets do not generate a save result they are buried. You may return units, up to the health-worth of units buried in this way, to the casting army from your DUA.
- 5
Open Grave
Death spell, Undead • Castable from reserves
Target any army. Until the beginning of your next turn, units in the target army that are killed following a save roll by any army-targeting effects (including melee and missile damage) go to their owner’s Reserve Area instead of the DUA. If no save roll is possible when units are killed, Open Grave does nothing.
- 6
Soiled Ground
Death spell, Any
Target any terrain. Until the beginning of your next turn, any unit killed at that terrain that goes into the DUA must make a save roll. Those that do not generate a save result are buried.
- 7
Summon Dragon
Elemental spell, Any
Target any terrain. Summon 1 dragon that contains the element used to cast this spell from any Summoning Pool or terrain to the target terrain. Magic of any one element may be used to summon an Ivory or Ivory Hybrid Dragon from any Summoning Pool to the target terrain.
- 14
Summon White Dragon
Elemental spell, Any
Target any terrain. Summon 1 White Dragon from any Summoning Pool or terrain to the target terrain. Any combination of magic elements may be used to cast this spell.