Undead

Species
  1. Cantrip

    Applies in: Non-maneuver rolls

    • During a magic action or Magic Negation roll, Cantrip generates X magic results.
    • During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
  2. Convert

    Applies in: Melee

    • During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. The attacking player may return up to the amount of heath-worth killed this way from their DUA to the attacking army.
  3. Dispel Magic

    Applies in: Special situations (see details)

    • Whenever any magic targets this unit, the army containing this unit, or the terrain this unit occupies, you may roll this unit after all spells are accounted, but before any are resolved. If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, its army, or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI.
  4. Fly

    Applies in: Any roll

    • During any roll, Fly generates X maneuver or X save results.
  5. Plague

    Applies in: Melee

    • During a melee attack, target one unit in the defending army. The target makes a save roll. If the target fails to generate a save result it is killed. That unit’s owner then targets another unit in the same army to save or be killed. Continue to target units in this way until a targeted unit generates a save result.
  6. Rend

    Applies in: Melee, Maneuver, Dragon attack

    • During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.
    • During a maneuver roll, Rend generates X maneuver results.
  7. Scare

    Applies in: Melee

    • During a melee attack, target up to X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are immediately moved to their Reserve Area before the defending army rolls for saves. Those that roll their ID icon are killed.
  8. Slay

    Applies in: Melee

    • During a melee attack, target one unit in the defending army. Roll the target. If it does not roll its ID icon, it is killed.
  9. Smite

    Applies in: Melee, Dragon attack

    • During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
    • During a dragon attack, Smite generates X melee results.
  10. Stun

    Applies in: Melee

    • During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are Stunned and cannot be rolled until the beginning of your turn, unless they are the target of an individual-targeting effect which forces them to. Stunned units that leave the terrain through any means are no longer Stunned. Roll this unit again and apply the new result as well.
  11. Trample

    Applies in: Any roll

    • During any roll, Trample generates X maneuver and X melee results.
  12. Vanish

    Applies in: Save

    • During a save roll, Vanish generates X save results. The unit may then move to any terrain or its Reserve Area. If the unit moves, the save results still apply to the army that the Vanishing unit left.
  13. Wither

    Applies in: Melee

    • During a melee attack, target any opposing army at the same terrain. Until the beginning of your next turn, the targeted army subtracts X results from all rolls it makes.