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Target any terrain. Subtract 1 result from all army rolls at that terrain until the beginning of your next turn.
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Target any opposing army. Subtract 1 result from the target’s non-maneuver rolls until the beginning of your next turn.
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Target any opposing unit. Inflict 1 point of damage on the target. If the target unit saves against the damage, the target unit makes a second save roll. Unless the target unit gets a save result, the target unit flees to reserves.
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Target 1 health-worth of units in your DUA that contains the element of magic used to cast this spell. Return the targets to the casting army. Magic of any one element (or Ivory) may be used to resurrect Amazons. Multiple casting of this spell targeting a single unit must all use the same element of magic.
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Target 1 health-worth of Dragonkin units in your Summoning Pool that match the element of magic used to cast this spell. The targets join the casting army.
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Target any army. Add 2 melee or missile results to any roll the target makes until the beginning of your next turn.
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Target any opposing unit. Inflict 1 point of damage on the target with no save possible.
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Target any army. All units in the target army may count magic results as if they were melee or missile results until the beginning of your next turn.
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Target any opposing army. Subtract 6 melee results from the target’s rolls until the beginning of your next turn.
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Target any terrain. Until the beginning of your next turn, any unit killed at that terrain that goes into the DUA must make a save roll. Those that do not generate a save result are buried.
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Target any terrain. Summon 1 dragon that contains the element used to cast this spell from any Summoning Pool or terrain to the target terrain. Magic of any one element may be used to summon an Ivory or Ivory Hybrid Dragon from any Summoning Pool to the target terrain.
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Target any terrain. Summon 1 White Dragon from any Summoning Pool or terrain to the target terrain. Any combination of magic elements may be used to cast this spell.