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- During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Bullseye generates X missile results.
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- During a magic action or Magic Negation roll, Cantrip generates X magic results.
- During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
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- During a melee attack, target up to X health-worth of units in the defending army; those units don’t roll to save during this march. Instead, the owner rolls these units and adds their results to the attacking army’s results. Those units may take damage from the melee attack as normal.
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- During a save roll or dragon attack, add X non-magical save results to the army containing this unit until the beginning of your next turn.
- During a magic action, Cloak generates X magic results.
- During a roll for an individual-targeting effect, Cloak generates X magic, maneuver, melee, missile, or save results.
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- During a melee or missile attack, this effect is delayed until after the target army rolls for saves. Target up to X health-worth of units in the that army. Re-roll the targeted units, ignoring all previous results.
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- During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.
- During any other save roll, Counter generates X save results.
- During a melee attack, Counter generates X melee results.
- During a dragon attack, Counter generates X save and X melee results.
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- During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried.
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- During any roll, Fly generates X maneuver or X save results.
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- During a magic, melee or missile attack, target any of your armies. Until the beginning of your next turn, the target army cannot be targeted by any missile attacks or spells cast by opposing players.
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- During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
- During a dragon attack, Smite generates X melee results.
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- During a melee or missile attack, Stone does X damage to the defending army with no save possible.
- During a dragon attack, Stone generates X missile results.
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- During a save roll against a missile attack, Volley generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.
- During any other save roll, Volley generates X save results.
- During a missile attack, Volley generates X missile results.
- During a dragon attack, Volley generates X save and X missile results.
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- During a melee or missile attack, target up to X health-worth of units in the defending army. The targets make a melee roll. Those that do not generate a melee result are Webbed and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn. Web does nothing during a missile action targeting an opponent’s Reserve Army from a Tower on its eighth face.