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Target any opposing army. Subtract 1 result from the target’s non-maneuver rolls until the beginning of your next turn.
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Target any army. Add 1 save result to the target’s rolls until the beginning of your next turn.
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Target any opposing army. Subtract 2 melee results from the target’s rolls until the beginning of your next turn.
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Target 1 health-worth of units in your DUA that contains the element of magic used to cast this spell. Return the targets to the casting army. Magic of any one element (or Ivory) may be used to resurrect Amazons. Multiple casting of this spell targeting a single unit must all use the same element of magic.
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Target 1 health-worth of Dragonkin units in your Summoning Pool that match the element of magic used to cast this spell. The targets join the casting army.
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Target any opposing unit. Inflict 1 point of damage on the target with no save possible.
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Target 1 of your units at a terrain. Move the target to any other terrain where you have an army.
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Target up to 3 health-worth of opposing units at any terrain. The target units are moved to their Reserve Area.
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Target any terrain. Until the beginning of your next turn, any unit killed at that terrain that goes into the DUA must make a save roll. Those that do not generate a save result are buried.
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Target any opposing army. Subtract 6 maneuver results from the target’s rolls until the beginning of your next turn.
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Target any terrain. Summon 1 dragon that contains the element used to cast this spell from any Summoning Pool or terrain to the target terrain. Magic of any one element may be used to summon an Ivory or Ivory Hybrid Dragon from any Summoning Pool to the target terrain.
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Target any terrain. Summon 1 White Dragon from any Summoning Pool or terrain to the target terrain. Any combination of magic elements may be used to cast this spell.