- During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Bullseye generates X missile results.
- Bullseye- Applies in: Missile, Dragon attack 
- Cantrip- Applies in: Non-maneuver rolls - During a magic action or Magic Negation roll, Cantrip generates X magic results.
- During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
 
- Double Strike- Applies in: Melee, Dragon attack - During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Double Strike generates four melee results.
 
- Fly- Applies in: Any roll - During any roll, Fly generates X maneuver or X save results.
 
- Frost Breath- Applies in: Melee, Missile - During a melee or missile attack, target an opposing army at the same terrain. Until the beginning of your next turn, the target army halves all results they roll.
 
- Howl- Applies in: Melee, Missile - During a melee or missile attack, the defending army subtracts X save results.
 
- Rend- Applies in: Melee, Maneuver, Dragon attack - During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.
- During a maneuver roll, Rend generates X maneuver results.
 
- Smite- Applies in: Melee, Dragon attack - During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
- During a dragon attack, Smite generates X melee results.
 
- Surprise- Applies in: Melee - During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.
 
- Swallow- Applies in: Melee - During a melee attack, target one unit in the defending army. Roll the target. If it does not roll its ID icon, it is killed and buried.
 
- Volley- Applies in: Missile, Save, Dragon attack - During a save roll against a missile attack, Volley generates X save results and inflicts X damage upon the attacking army, which may not roll for saves. Only save results generated by spells that would add to a save roll may reduce this damage.
- During any other save roll, Volley generates X save results.
- During a missile attack, Volley generates X missile results.
- During a dragon attack, Volley generates X save and X missile results.