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Target any opposing army. Inflict 1 point of damage on the target.
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Target any army. Add 1 save result to the target’s rolls until the beginning of your next turn.
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Target 1 health-worth of units in your DUA that contains the element of magic used to cast this spell. Return the targets to the casting army. Magic of any one element (or Ivory) may be used to resurrect Amazons. Multiple casting of this spell targeting a single unit must all use the same element of magic.
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Target 1 health-worth of Dragonkin units in your Summoning Pool that match the element of magic used to cast this spell. The targets join the casting army.
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Target any army. The target army may double the melee and save results of any 1 unit until the beginning of your next turn. Select a unit to double their results after the army makes each roll.
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Target 1 of your units at a terrain. Move the target to any other terrain where you have an army.
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Target any army. Add 4 maneuver results to the target’s rolls until the beginning of your next turn.
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Target an army containing at least one Feral unit. All Feral units in the target army may count save results as if they were melee results during all counter-attacks, until the beginning of your next turn.
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Target any opposing unit. The target makes a save roll. If it does not generate a save result, it is killed. A unit may not be targeted by more than one Lightning Strike per magic action.
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Target any opposing army. Subtract 6 maneuver results from the target’s rolls until the beginning of your next turn.
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Target any terrain. Summon 1 dragon that contains the element used to cast this spell from any Summoning Pool or terrain to the target terrain. Magic of any one element may be used to summon an Ivory or Ivory Hybrid Dragon from any Summoning Pool to the target terrain.
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Target any terrain. Summon 1 White Dragon from any Summoning Pool or terrain to the target terrain. Any combination of magic elements may be used to cast this spell.