- 2
Hailstorm
Air spell, Any • Castable with cantrip results
Target any opposing army. Inflict 1 point of damage on the target.
- 2
Stone Skin
Earth spell, Any • Castable from reserves • Castable with cantrip results
Target any army. Add 1 save result to the target’s rolls until the beginning of your next turn.
- 3
Resurrect Dead
Elemental spell, Any • Castable from reserves
Target 1 health-worth of units in your DUA that contains the element of magic used to cast this spell. Return the targets to the casting army. Magic of any one element (or Ivory) may be used to resurrect Amazons. Multiple casting of this spell targeting a single unit must all use the same element of magic.
- 3
Summon Dragonkin
Elemental spell, Any
Target 1 health-worth of Dragonkin units in your Summoning Pool that match the element of magic used to cast this spell. The targets join the casting army.
- 3
Wilding
Air spell, Feral • Castable from reserves
Target any army. The target army may double the melee and save results of any 1 unit until the beginning of your next turn. Select a unit to double their results after the army makes each roll.
- 4
Path
Earth spell, Any • Castable from reserves
Target 1 of your units at a terrain. Move the target to any other terrain where you have an army.
- 4
Wind Walk
Air spell, Any • Castable from reserves
Target any army. Add 4 maneuver results to the target’s rolls until the beginning of your next turn.
- 5
Berserker Rage
Earth spell, Feral • Castable from reserves
Target an army containing at least one Feral unit. All Feral units in the target army may count save results as if they were melee results during all counter-attacks, until the beginning of your next turn.
- 6
Lightning Strike
Air spell, Any
Target any opposing unit. The target makes a save roll. If it does not generate a save result, it is killed. A unit may not be targeted by more than one Lightning Strike per magic action.
- 6
Transmute Rock to Mud
Earth spell, Any
Target any opposing army. Subtract 6 maneuver results from the target’s rolls until the beginning of your next turn.
- 7
Summon Dragon
Elemental spell, Any
Target any terrain. Summon 1 dragon that contains the element used to cast this spell from any Summoning Pool or terrain to the target terrain. Magic of any one element may be used to summon an Ivory or Ivory Hybrid Dragon from any Summoning Pool to the target terrain.
- 14
Summon White Dragon
Elemental spell, Any
Target any terrain. Summon 1 White Dragon from any Summoning Pool or terrain to the target terrain. Any combination of magic elements may be used to cast this spell.