- During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Bullseye generates X missile results.
Bullseye
Applies in: Missile, Dragon attack
Cantrip
Applies in: Non-maneuver rolls
- During a magic action or Magic Negation roll, Cantrip generates X magic results.
- During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
Counter
Applies in: Melee, Save, Dragon attack
- During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army, which may not roll for saves. Only save results generated by spells that would add to a save roll may reduce this damage.
- During any other save roll, Counter generates X save results.
- During a melee attack, Counter generates X melee results.
- During a dragon attack, Counter generates X save and X melee results.
Dispel Magic
Applies in: Special situations (see details)
- Whenever any magic targets this unit, the army containing this unit, or the terrain this unit occupies, you may roll this unit after all spells are accounted, but before any are resolved. If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, its army, or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI.
Double Strike
Applies in: Melee, Dragon attack
- During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Double Strike generates four melee results.
Fly
Applies in: Any roll
- During any roll, Fly generates X maneuver or X save results.
Gore
Applies in: Melee, Dragon attack
- During a melee attack, target one unit in the defending army. The target takes two points of damage. If the unit is killed by Gore, it is then buried.
- During a dragon attack, Gore generates four melee results.
Hug
Applies in: Melee, Dragon attack
- During a melee attack, target one unit in the defending army. The target unit takes X points of damage with no save possible. The targeted unit makes a melee roll. Melee results generated by this roll inflict damage on the Hugging unit with no save possible.
- During a dragon attack, Hug generates X melee results.
Rend
Applies in: Melee, Maneuver, Dragon attack
- During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.
- During a maneuver roll, Rend generates X maneuver results.
Roar
Applies in: Melee
- During a melee attack, target up to X health-worth of units in the defending army. The targets are immediately moved to their Reserve Area before the defending army rolls for saves.
Screech
Applies in: Melee
- During a melee attack, the defending army subtracts X save results.
Seize
Applies in: Missile
- During a missile attack, target up to X health-worth of units in the defending army. Roll the targets. If they roll an ID icon, they are immediately moved to their Reserve Area. Any that do not roll an ID are killed.
Trample
Applies in: Any roll
- During any roll, Trample generates X maneuver and X melee results.
Trumpet
Applies in: Melee, Save, Dragon attack
- During a dragon attack, melee attack, or save roll, each Feral unit in this army doubles its melee and save results.