- 2
Ash Storm
Fire spell, Any • Castable with cantrip results
Target any terrain. Subtract 1 result from all army rolls at that terrain until the beginning of your next turn.
- 2
Hailstorm
Air spell, Any • Castable with cantrip results
Target any opposing army. Inflict 1 point of damage on the target.
- 2
Palsy
Death spell, Any • Castable with cantrip results
Target any opposing army. Subtract 1 result from the target’s non-maneuver rolls until the beginning of your next turn.
- 2
Stone Skin
Earth spell, Any • Castable from reserves • Castable with cantrip results
Target any army. Add 1 save result to the target’s rolls until the beginning of your next turn.
- 2
Watery Double
Water spell, Any • Castable from reserves • Castable with cantrip results
Target any army. Add 1 save result to the target’s rolls until the beginning of your next turn.
- 3
Evolve Dragonkin
Elemental spell, Eldarim • Castable from reserves
Target one of your Dragonkin units that matches the color of magic used to cast this spell. The target is promoted 1 health-worth.
- 3
Resurrect Dead
Elemental spell, Any • Castable from reserves
Target 1 health-worth of units in your DUA that contains the element of magic used to cast this spell. Return the targets to the casting army. Magic of any one element (or Ivory) may be used to resurrect Amazons. Multiple casting of this spell targeting a single unit must all use the same element of magic.
- 3
Summon Dragonkin
Elemental spell, Any
Target 1 health-worth of Dragonkin units in your Summoning Pool that match the element of magic used to cast this spell. The targets join the casting army.
- 4
Fiery Weapon
Fire spell, Any • Castable from reserves
Target any army. Add 2 melee or missile results to any roll the target makes until the beginning of your next turn.
- 4
Finger of Death
Death spell, Any
Target any opposing unit. Inflict 1 point of damage on the target with no save possible.
- 4
Flash Flood
Water spell, Any
Target any terrain. Reduce that terrain one step unless an opposing army at that terrain generates at least 6 maneuver results. A terrain may never be reduced by more than one step during a player’s turn from the effects of Flash Flood.
- 4
Path
Earth spell, Any • Castable from reserves
Target 1 of your units at a terrain. Move the target to any other terrain where you have an army.
- 4
Wind Walk
Air spell, Any • Castable from reserves
Target any army. Add 4 maneuver results to the target’s rolls until the beginning of your next turn.
- 5
Rise of the Eldarim
Elemental spell, Eldarim • Castable from reserves
Target any Eldarim unit that matches the element of magic used to cast this spell. The target is promoted 1 health-worth.
- 6
Dancing Lights
Fire spell, Any
Target any opposing army. Subtract 6 melee results from the target’s rolls until the beginning of your next turn.
- 6
Lightning Strike
Air spell, Any
Target any opposing unit. The target makes a save roll. If it does not generate a save result, it is killed. A unit may not be targeted by more than one Lightning Strike per magic action.
- 6
Soiled Ground
Death spell, Any
Target any terrain. Until the beginning of your next turn, any unit killed at that terrain that goes into the DUA must make a save roll. Those that do not generate a save result are buried.
- 6
Transmute Rock to Mud
Earth spell, Any
Target any opposing army. Subtract 6 maneuver results from the target’s rolls until the beginning of your next turn.
- 6
Wall of Fog
Water spell, Any
Target any terrain. Subtract 6 missile results from any missile attack targeting an army at that terrain until the beginning of your next turn.
- 7
Summon Dragon
Elemental spell, Any
Target any terrain. Summon 1 dragon that contains the element used to cast this spell from any Summoning Pool or terrain to the target terrain. Magic of any one element may be used to summon an Ivory or Ivory Hybrid Dragon from any Summoning Pool to the target terrain.
- 14
Summon White Dragon
Elemental spell, Any
Target any terrain. Summon 1 White Dragon from any Summoning Pool or terrain to the target terrain. Any combination of magic elements may be used to cast this spell.