Eldarim

Species
  1. Bash

    Applies in: Save, Dragon attack

    • During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit’s melee results.
    • During other save rolls, Bash generates X save results.
    • During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it inflicted. Bash also generates save results equal to the damage the chosen dragon did.
  2. Cantrip

    Applies in: Non-maneuver rolls

    • During a magic action or Magic Negation roll, Cantrip generates X magic results.
    • During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
  3. Counter

    Applies in: Melee, Save, Dragon attack

    • During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army, which may not roll for saves. Only save results generated by spells that would add to a save roll may reduce this damage.
    • During any other save roll, Counter generates X save results.
    • During a melee attack, Counter generates X melee results.
    • During a dragon attack, Counter generates X save and X melee results.
  4. Fly

    Applies in: Any roll

    • During any roll, Fly generates X maneuver or X save results.
  5. Logo (Eldarim Dragoncrusader)

    Applies in: Dragon attack

    • During the dragon attack phase, when rolling an army’s response to a dragon attack (step 6), a unit that rolls this SAI may control a single dragon that attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.
      On future turns, during the dragon attack phase, the controller may have the controlled dragon not roll, or may have it attack any other dragon, even a type of dragon that it would not usually attack. If another dragon attacks the controller’s army, roll the controlled dragon and add any damage it inflicts to the melee results of the army, ignoring any Wings results. The dragon is not considered to be a part of the army and may not take damage when a dragon attacks the controller’s army in this way.
      A White Dragon becomes uncontrolled during the Effects Expire step of the controlling player’s turn. Any other dragon remains controlled by this unit unless any of the following occur:
      • The controlling unit controls another dragon. A unit may only ever control one dragon at any time.
      • The dragon leaves the terrain (e.g. is summoned away or killed).
      • The controlling unit leaves the terrain (e.g. moves or is killed).
      • The dragon is controlled or tamed by another unit.
    • During a save roll against an individual-targeting effect, the SFR/TSR logo generates 4 save results.
  6. Logo (Eldarim Dragonhunter)

    Applies in: Any roll

    Note: Only white Eldarim Champions may affect a white Dragon with these abilities.

    • During the dragon attack phase, when rolling an army’s response to a dragon attack (step 6), a unit that rolls this SAI may slay a single dragon that both contains an element of this unit and attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.
      A slain dragon is not returned to its owner’s Summoning Pool, but is instead removed from the game entirely. If a White Dragon is slain, roll the dragon. If it rolls a jaws result, the slaying unit is buried. No units are promoted when a dragon is slain.
    • During a save roll against an individual-targeting effect, the SFR/TSR logo generates 4 save results.
    • During any other roll, this SAI is considered to be an ID icon which generates 2 results.
  7. Logo (Eldarim Dragonlord)

    Applies in: Dragon attack

    • During the dragon attack phase, when rolling an army’s response to a dragon attack (step 6), a unit that rolls this SAI may tame a single dragon that attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.
      On future turns, a tamed dragon will not attack an army containing the unit that tamed it. Tamed dragons still attack other dragons as normal. During the Retreat Step of the Reserves Phase, the taming unit may ride the dragon, moving itself and the tamed dragon to any other terrain. The dragon remains tamed when they move in this way.
      A White Dragon becomes untamed during the Effects Expire step of the taming player’s turn. Any other dragon remains tamed by this unit unless any of the following occur:
      • If the taming unit tames another dragon. A unit may only ever tame one dragon at a time.
      • The dragon leaves the terrain without the taming unit (e.g. is summoned away or killed).
      • The taming unit leaves the terrain without the dragon (e.g. moves or is killed).
      • The dragon is tamed or controlled by another unit.
    • During a save roll against an individual-targeting effect, the SFR/TSR logo generates 4 save results.
  8. Logo (Eldarim Dragonmaster)

    Applies in: Any roll

    Note: Only white Eldarim Champions may affect a white Dragon with these abilities.

    • During the dragon attack phase, when rolling an army’s response to a dragon attack (step 6), a unit that rolls this SAI may tame a single dragon that both contains an element of this unit and attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.
      On future turns, a tamed dragon will not attack an army containing the unit that tamed it. Tamed dragons still attack other dragons as normal. During the Retreat Step of the Reserves Phase, the taming unit may ride the dragon, moving itself and the tamed dragon to any other terrain. The dragon remains tamed when they move in this way.
      A White Dragon becomes untamed during the Effects Expire step of the taming player’s turn. Any other dragon remains tamed by this unit unless any of the following occur:
      • If the taming unit tames another dragon. A unit may only ever tame one dragon at a time.
      • The dragon leaves the terrain without the taming unit (e.g. is summoned away or killed).
      • The taming unit leaves the terrain without the dragon (e.g. moves or is killed).
      • The dragon is tamed or controlled by another unit.
    • During a save roll against an individual-targeting effect, the SFR/TSR logo generates 4 save results.
    • During any other roll, this SAI is considered to be an ID icon which generates 2 results.
  9. Logo (Eldarim Dragonslayer)

    Applies in: Dragon attack, Individual rolls

    • During the dragon attack phase, when rolling an army’s response to a dragon attack (step 6), a unit that rolls this SAI may slay a single dragon that attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.
      A slain dragon is not returned to its owner’s Summoning Pool, but is instead removed from the game entirely. If a White Dragon is slain, roll the dragon. If it rolls a jaws result, the slaying unit is buried. No units are promoted when a dragon is slain.
    • During a save roll against an individual-targeting effect, the SFR/TSR logo generates 4 save results.
  10. Logo (Eldarim Dragonzealot)

    Applies in: Any roll

    Note: Only white Eldarim Champions may affect a white Dragon with these abilities.

    • During the dragon attack phase, when rolling an army’s response to a dragon attack (step 6), a unit that rolls this SAI may control a single dragon that both contains an element of this unit and attacked their army this turn. Any non-breath damage that dragon rolled during this dragon attack is ignored.
      On future turns, during the dragon attack phase, the controller may have the controlled dragon not roll, or may have it attack any other dragon, even a type of dragon that it would not usually attack. If another dragon attacks the controller’s army, roll the controlled dragon and add any damage it inflicts to the melee results of the army, ignoring any Wings results. The dragon is not considered to be a part of the army and may not take damage when a dragon attacks the controller’s army in this way.
      A White Dragon becomes uncontrolled during the Effects Expire step of the controlling player’s turn. Any other dragon remains controlled by this unit unless any of the following occur:
      • The controlling unit controls another dragon. A unit may only ever control one dragon at any time.
      • The dragon leaves the terrain (e.g. is summoned away or killed).
      • The controlling unit leaves the terrain (e.g. moves or is killed).
      • The dragon is controlled or tamed by another unit.
    • During a save roll against an individual-targeting effect, the SFR/TSR logo generates 4 save results.
    • During any other roll, this SAI is considered to be an ID icon which generates 2 results.
  11. Smite

    Applies in: Melee, Dragon attack

    • During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
    • During a dragon attack, Smite generates X melee results.
  12. Sneak Attack

    Applies in: Melee, Missile, Magic, Dragon attack

    • During a missile attack or magic action, Sneak Attack inflicts X damage on an opposing army at this terrain with no save possible. Dragonkin killed by this damage are buried.
    • During a melee or dragon attack, Sneak Attack generates X melee results.