Dracolem

Species
  1. Belly

    Applies in: Any roll

    • During any roll, the unit loses its automatic save results.
  2. Breath

    Applies in: Melee

    • During a melee attack, target X health-worth of units in the defending army. The targets are killed.
  3. Double Strike

    Applies in: Melee, Dragon attack

    • During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
    • During a dragon attack, Double Strike generates four melee results.
  4. Fabricate

    Applies in: Magic, Save

    • During any army save roll, Fabricate generates X saves.
    • During a magic action, up to X value of equipment may be summoned from the summoning pool.
  5. Flaming Arrow

    Applies in: Missile, Dragon attack

    • During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Each unit killed must make another save roll. Those that do not generate a save result on this second roll are buried.
    • During a dragon attack, Flaming Arrow generates X missile results.
  6. Fly

    Applies in: Any roll

    • During any roll, Fly generates X maneuver or X save results.
  7. Gate

    Applies in: Non-maneuver rolls

    • During any non-maneuver roll, this unit may move up to four health-worth of other Dracolem of a matching alloy in its army to any terrain or the Reserve Area.
  8. Impale

    Applies in: Missile, Dragon attack

    • During a missile attack, this effect is delayed until after the target army rolls for saves. Target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army’s save results.
    • During a dragon attack, kill one dragon that rolled Jaws. If no dragon rolled Jaws, Impale generates three missile results.
  9. For the promo Champion unit, this face acts as the Gate SAI:

    During any non-maneuver roll, this unit may move up to four health-worth of other Dracolem of a matching alloy in its army to any terrain or the Reserve Area.

  10. Magic Suppression

    Applies in: Melee, Missile, Magic

    • During a melee or missile attack, target an opposing army at any terrain. Until the beginning of your next turn, the target army subtracts 4 magic results from all rolls.
    • During a magic action, Magic Suppression generates 4 magic.
  11. Rend

    Applies in: Melee, Maneuver, Dragon attack

    • During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.
    • During a maneuver roll, Rend generates X maneuver results.
  12. Roar

    Applies in: Melee

    • During a melee attack, target up to X health-worth of units in the defending army. The targets are immediately moved to their Reserve Area before the defending army rolls for saves.
  13. Smite

    Applies in: Melee, Dragon attack

    • During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
    • During a dragon attack, Smite generates X melee results.
  14. Spell Disruption

    Applies in: Melee, Missile, Magic

    • During a melee or missile attack, target an opposing army at any terrain. Cause 4 points of spells that are cast on that army to immediately expire.
    • During a magic action, Spell Disruption generates 4 magic results.
  15. Stun

    Applies in: Melee

    • During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are Stunned and cannot be rolled until the beginning of your turn, unless they are the target of an individual-targeting effect which forces them to. Stunned units that leave the terrain through any means are no longer Stunned. Roll this unit again and apply the new result as well.
  16. Trample

    Applies in: Any roll

    • During any roll, Trample generates X maneuver and X melee results.