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- During a magic action or Magic Negation roll, Cantrip generates X magic results.
- During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
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- During a melee attack, this effect is delayed until after the target army rolls for saves. Target up to X health-worth of units in the that army that rolled an ID icon. The targets are killed. None of their results are counted towards the army’s save results.
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- During a melee or missile attack, this effect is delayed until after the target army rolls for saves. Target up to X health-worth of units in the that army. Re-roll the targeted units, ignoring all previous results.
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- During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.
- During any other save roll, Counter generates X save results.
- During a melee attack, Counter generates X melee results.
- During a dragon attack, Counter generates X save and X melee results.
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- Whenever any magic targets this unit, the army containing this unit, or the terrain this unit occupies, you may roll this unit after all spells are accounted, but before any are resolved. If the Dispel Magic icon is rolled, negate all unresolved magic that targets or effects this unit, its army, or the terrain it occupies. No other icons have any effect during this special roll. Magic targeting other units, armies, or terrains is unaffected by this SAI.
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- During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Double Strike generates four melee results.
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- During a maneuver roll, Hoof generates X maneuver results.
- During a save roll, Hoof generates X save results.
- During a dragon attack, Hoof generates X save results.
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- During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.
- During a maneuver roll, Rend generates X maneuver results.
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- During a melee attack, target one unit in an opponent’s army at this terrain. The target unit is asleep and cannot be rolled or leave the terrain they currently occupy until the beginning of your next turn.
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- During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
- During a dragon attack, Smite generates X melee results.
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- During a melee attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed.
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- During a melee attack, the defending army cannot counter-attack. The defending army may still make a save roll as normal. Surprise has no effect during a counter-attack.
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- During a maneuver roll, Teleport generates X maneuver results.
- During any non-maneuver roll, this unit may move itself and up to 3 health-worth of units in its army to any terrain.
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- During any roll, Trample generates X maneuver and X melee results.
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- During a save roll against a missile attack, Volley generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.
- During any other save roll, Volley generates X save results.
- During a missile attack, Volley generates X missile results.
- During a dragon attack, Volley generates X save and X missile results.
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- During any non-maneuver roll, Wild Growth generates X save results or allows you to promote X health-worth of units in this army. Results may be split between saves and promotions in any way you choose. Any promotions happen all at once.