Coral Elves

Species
  1. Bullseye

    Applies in: Missile, Dragon attack

    • During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
    • During a dragon attack, Bullseye generates X missile results.
  2. Cantrip

    Applies in: Non-maneuver rolls

    • During a magic action or Magic Negation roll, Cantrip generates X magic results.
    • During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
  3. Counter

    Applies in: Melee, Save, Dragon attack

    • During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army, which may not roll for saves. Only save results generated by spells that would add to a save roll may reduce this damage.
    • During any other save roll, Counter generates X save results.
    • During a melee attack, Counter generates X melee results.
    • During a dragon attack, Counter generates X save and X melee results.
  4. Entangle

    Applies in: Melee

    • During a melee attack, target up to X health-worth of units in the defending army. The targets are killed.
  5. Ferry

    Applies in: Non-maneuver rolls

    • During any non-maneuver roll, the Ferrying unit may move itself and up to four health-worth of units in its army to any terrain.
  6. Fly

    Applies in: Any roll

    • During any roll, Fly generates X maneuver or X save results.
  7. Hypnotic Glare

    Applies in: Melee

    • During a melee attack, this effect is delayed until after the target army rolls for saves. All units that roll an ID icon are hypnotized and may not be rolled until the beginning of your next turn. None of their results are counted towards the army’s save results. The effect ends if the Glaring unit leaves the terrain, is killed, or is rolled. The Glaring unit may be excluded from any roll until the effect expires.
  8. Rend

    Applies in: Melee, Maneuver, Dragon attack

    • During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.
    • During a maneuver roll, Rend generates X maneuver results.
  9. Smite

    Applies in: Melee, Dragon attack

    • During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
    • During a dragon attack, Smite generates X melee results.
  10. Swallow

    Applies in: Melee

    • During a melee attack, target one unit in the defending army. Roll the target. If it does not roll its ID icon, it is killed and buried.
  11. Tail

    Applies in: Melee, Dragon attack

    • During a dragon or melee attack, Tail generates 2 melee results. Roll this unit again and apply the new result as well.
  12. Trample

    Applies in: Any roll

    • During any roll, Trample generates X maneuver and X melee results.
  13. Wave

    Applies in: Melee, Maneuver

    • During a melee attack, the defending army subtracts X save results.
    • During a maneuver roll while marching, subtract X from each counter-maneuvering army’s maneuver results. Wave does nothing if rolled during a counter-maneuver.