- During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Bullseye generates X missile results.
Bullseye
Applies in: Missile, Dragon attack
Cantrip
Applies in: Non-maneuver rolls
- During a magic action or Magic Negation roll, Cantrip generates X magic results.
- During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
Counter
Applies in: Melee, Save, Dragon attack
- During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army, which may not roll for saves. Only save results generated by spells that would add to a save roll may reduce this damage.
- During any other save roll, Counter generates X save results.
- During a melee attack, Counter generates X melee results.
- During a dragon attack, Counter generates X save and X melee results.
Double Strike
Applies in: Melee, Dragon attack
- During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Double Strike generates four melee results.
Firebreath
Applies in: Melee
- During a melee attack, inflict X points of damage on the defending army with no save possible. Each unit killed makes a save roll. Those that do not generate a save result are buried.
Firewalking
Applies in: Any roll
- During a maneuver roll, Firewalking generates X maneuver results.
- During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.
Flame
Applies in: Melee
- During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried.
Fly
Applies in: Any roll
Kick
Applies in: Melee, Save, Dragon attack
- During a melee attack, target one unit in the defending army. The target takes X points of damage.
- During a save roll, Kick generates X save results.
- During a dragon attack, Kick generates X melee and X save results.
Rend
Applies in: Melee, Maneuver, Dragon attack
- During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.
- During a maneuver roll, Rend generates X maneuver results.
Smite
Applies in: Melee, Dragon attack
Stone
Applies in: Melee, Missile, Dragon attack
- During a melee or missile attack, Stone does X damage to the defending army with no save possible.
- During a dragon attack, Stone generates X missile results.
Trample
Applies in: Any roll
- During any roll, Trample generates X maneuver and X melee results.