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- During a missile attack, target X health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Bullseye generates X missile results.
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- During a magic action or Magic Negation roll, Cantrip generates X magic results.
- During other non-maneuver rolls, Cantrip generates X magic results that only allow you to cast spells marked as “Cantrip” from the spell list.
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- During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army. Only save results generated by spells may reduce this damage.
- During any other save roll, Counter generates X save results.
- During a melee attack, Counter generates X melee results.
- During a dragon attack, Counter generates X save and X melee results.
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- During a melee attack, target four health-worth of units in the defending army. The targets make a save roll. Those that do not generate a save result are killed. Roll this unit again and apply the new result as well.
- During a dragon attack, Double Strike generates four melee results.
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- During a melee attack, inflict X points of damage on the defending army with no save possible. Each unit killed makes a save roll. Those that do not generate a save result are buried.
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- During a maneuver roll, Firewalking generates X maneuver results.
- During any non-maneuver roll, this unit may move itself and up to three health-worth of units in its army to any terrain.
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- During a melee attack, target up to two health-worth of units in the defending army. The targets are killed and buried.
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- During any roll, Fly generates X maneuver or X save results.
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- During a melee attack, target one unit in the defending army. The target takes X points of damage.
- During a save roll, Kick generates X save results.
- During a dragon attack, Kick generates X melee and X save results.
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- During a melee or dragon attack, Rend generates X melee results. Roll this unit again and apply the new result as well.
- During a maneuver roll, Rend generates X maneuver results.
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- During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
- During a dragon attack, Smite generates X melee results.
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- During a melee or missile attack, Stone does X damage to the defending army with no save possible.
- During a dragon attack, Stone generates X missile results.
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- During any roll, Trample generates X maneuver and X melee results.