Items

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  1. Air

    Applies in: Non-maneuver rolls

    • When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory, but not alloys.
    • Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.
    • During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.
  2. Attune

    Applies in: Magic

    • During a magic action, Attune generates X magic results of any color. Attune may also count the normal (non-ID, non-SAI) magic results of one unit in the marching army as the same color.
  3. Bash

    Applies in: Save, Dragon attack

    • During a save roll against a melee attack, target one unit from the attacking army. The targeted unit takes damage equal to the melee results it generated. The targeted unit must make a save roll against this damage. Bash also generates save results equal to the targeted unit’s melee results.
    • During other save rolls, Bash generates X save results.
    • During a dragon attack choose an attacking dragon that has inflicted damage. That dragon takes damage equal to the amount of damage it inflicted. Bash also generates save results equal to the damage the chosen dragon did.
  4. Counter

    Applies in: Melee, Save, Dragon attack

    • During a save roll against a melee attack, Counter generates X save results and inflicts X damage upon the attacking army, which may not roll for saves. Only save results generated by spells that would add to a save roll may reduce this damage.
    • During any other save roll, Counter generates X save results.
    • During a melee attack, Counter generates X melee results.
    • During a dragon attack, Counter generates X save and X melee results.
  5. Crush

    Applies in: Missile, Dragon attack

    • During a missile attack, target up to X health-worth of units in the defending army. The targets make a maneuver roll. Those that do not generate a maneuver result are killed. Each unit killed must make a save roll. Those that do not generate a save result on this second roll are buried.
    • During a dragon attack, Crush generates X missile results.
  6. Death

    Applies in: Non-maneuver rolls

    • When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory, but not alloys.
    • Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.
    • During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.
  7. Decapitate

    Applies in: Melee, Dragon attack

    • During a melee attack, this effect is delayed until after the target army rolls for saves. Target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army’s save results.
    • During a dragon attack, kill one dragon that rolled Jaws. If no dragon rolled Jaws, Decapitate generates three melee results.
  8. Earth

    Applies in: Non-maneuver rolls

    • When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory, but not alloys.
    • Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.
    • During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.
  9. Elevate

    Applies in: Missile, Maneuver, Save, Dragon attack

    • During a maneuver roll, Elevate generates X maneuver results.
    • During a missile attack, double one unit’s missile results.
    • During a save roll against a melee attack, double one unit’s save results.
    • During a dragon attack, double one unit’s missile or save results.
  10. Fire

    Applies in: Non-maneuver rolls

    • When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory, but not alloys.
    • Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.
    • During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.
  11. Flurry

    Applies in: Melee, Save, Dragon attack

    • During a melee attack, Flurry generates X melee results. Roll the item again and apply the new result as well.
    • During a save roll against a melee attack, Flurry generates X save results.
    • During a dragon attack, Flurry generates either X save results, or X melee results. If it generates melee results, roll the item again and apply the new result as well.
  12. Fly

    Applies in: Any roll

    • During any roll, Fly generates X maneuver or X save results.
  13. Impale

    Applies in: Missile, Dragon attack

    • During a missile attack, this effect is delayed until after the target army rolls for saves. Target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army’s save results.
    • During a dragon attack, kill one dragon that rolled Jaws. If no dragon rolled Jaws, Impale generates three missile results.
  14. Logo (Bronze Medallion)

    Applies in: Non-maneuver rolls

    • During a magic action, this SAI generates X magic results of any element.
    • During any non-maneuver roll, this SAI works like the Cantrip SAI, which generates X magic results that only allow you to cast spells marked as ‘Cantrip’ from the spell list, ignoring the normal species or element requirements.
  15. Logo (Earthfang)

    Applies in: Special situations (see details)

    • During a magic or missile action, this SAl summons a Chill Wind. Subtract 2 results from all army rolls at this terrain until the terrain is successfully maneuvered to a new face. This effect is cumulative.
    • During a melee attack, this effect is delayed until after the target army rolls for saves. Target one unit that rolled an ID icon. The target is killed. None of their results are counted towards the army’s save results.
    • During a dragon attack, kill one dragon that rolled Jaws. If no dragon rolled Jaws, Earthfang generates 4 melee results.
  16. Logo (Elemental Relic)

    Applies in: Special situations (see details)

    • When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory, but not alloys.
    • Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.
    • During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.
  17. Logo (Gold Medallion)

    Applies in: Non-maneuver rolls

    • During any non-maneuver roll, you may return up to four health-worth of units from your DUA to the army carrying this medallion.
  18. Logo (Silver Medallion)

    Applies in: Non-maneuver rolls

    • During any non-maneuver roll, choose one of the following:
      • Return one item from your BUA to the army carrying this medallion.
      • Return one Dragonkin unit or minor terrain from your BUA to your Summoning Pool.
      • If at a terrain, move a small (1 health) Dragonkin unit from the Summoning Pool to the army, or promote one health-worth of Dragonkin to the army carrying the medallion.
  19. Smite

    Applies in: Melee, Dragon attack

    • During a melee attack, Smite inflicts X points of damage to the defending army with no save possible.
    • During a dragon attack, Smite generates X melee results.
  20. Sneak Attack

    Applies in: Melee, Missile, Magic, Dragon attack

    • During a missile attack or magic action, Sneak Attack inflicts X damage on an opposing army at this terrain with no save possible. Dragonkin killed by this damage are buried.
    • During a melee or dragon attack, Sneak Attack generates X melee results.
  21. Sortie

    Applies in: Melee, Save, Dragon attack

    • During a melee attack, Sortie generates X melee results.
    • During a save roll, Sortie generates X save results.
    • During a dragon attack, Sortie generates X save and X melee results.
  22. Summon Dragon

    Applies in: Magic

    • During a magic action at a terrain, target any dragon (Elemental, Hybrid, or Ivory Hybrid) that contains the element of this item, or an Ivory Dragon, and summon it to any terrain. Summon Dragon may not be used to summon a White Dragon. Roll this die again and apply the new result as well.
    • During a magic action in reserves, Summon Dragon generates X magic results.
  23. Water

    Applies in: Non-maneuver rolls

    • When rolled with an army, the Elemental Relic icon indicates which element units must contain to be affected by the relic. The SFR Logo contains all elements and ivory, but not alloys.
    • Multiple Elemental Relics in an army may cancel each other. Elemental Relics that roll the same element have no effect on that roll. Note that the SFR logo matches all elements.
    • During any non-maneuver roll, X health-worth of matching units in the army carrying this relic may be re-rolled once, ignoring the previous result, or you may recruit X small (1 health) matching units to, or promote X health-worth of matching units in, the army carrying this relic. Results may be split between recruiting, promoting, and re-rolling in any way you choose. Any promotions and recruitments happen all at once.
  24. Wayfare

    Applies in: Maneuver, Dragon attack

    • During a maneuver roll, Wayfare generates X maneuver results. Instead of generating maneuver results, the item and one unit able to carry it may move to any other terrain or your Reserve Area.
    • During a dragon attack, Wayfare allows the item and a unit able to carry it to move to any terrain or your Reserve Area.