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Target any opposing army. Subtract 1 result from the target’s non-maneuver rolls until the beginning of your next turn.
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Target any opposing army. Subtract 2 melee results from the target’s rolls until the beginning of your next turn.
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Target any opposing army. Subtract 2 save results from the target’s rolls until the beginning of your next turn.
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Target any terrain. Subtract 2 magic results from all army rolls at that terrain until the beginning of your next turn.
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Target any army. Add 3 maneuver results to the target’s rolls until the beginning of your next turn.
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Target up to 3 health-worth of units in an opposing army. Roll the targets. If they roll an ID icon, they are killed. Any units killed by Swamp Fever make a second roll. If they roll an ID icon they are buried.
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Target any opposing unit. Inflict 1 point of damage on the target with no save possible.
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Target up to 3 health-worth of units in an opposing player’s DUA. The targets make a save roll. If the targets do not generate a save result they are buried. You may return units, up to the health-worth of units buried in this way, to the casting army from your DUA.
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Target any army. All units in the target army may count magic results as if they were melee or missile results until the beginning of your next turn.
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Target any army. Until the beginning of your next turn, units in the target army that are killed following a save roll by any army-targeting effects (including melee and missile damage) go to their owner’s Reserve Area instead of the DUA. If no save roll is possible when units are killed, Open Grave does nothing.
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Target any terrain. Until the beginning of your next turn, any unit killed at that terrain that goes into the DUA must make a save roll. Those that do not generate a save result are buried.